In addition to adding to the original storyline, it allows players to, and I cannot stress this enough, build their own house-the kind of thing that really ups a game’s replayability factor. Isle of Bigsnax seems to fall into this category. But sometimes new downloadable content can build on a beloved game’s story. ![]() Others just don’t like returning to games they feel they’ve already completed. Some players, like me, have forgotten the game’s controls and other idiosyncrasies by the time a DLC drops and don’t feel inclined to learn them again. Generally speaking, DLC isn’t a foolproof way to launch a game’s renaissance. Next week, Young Horses plans to release a free DLC, titled The Isle of Bigsnax, which dangles the potential for a Bugsnax resurgence. Bugsnax seemed destined to be relegated to a specific time and place. It became something of a low-key hit for Young Horses, the small studio that developed it, but was ultimately overlooked because it was a launch title for the PlayStation 5, and PS5s were-and often still are-very hard to come by. Set on Snaktooth Island, home to delicious bugs, the game’s mission had a straightforward premise-solve the mystery of what happened to explorer Elizabert Megafig-and came chock-full of delightful characters. Adorably weird and heartwarming, Bugsnax was one of those easygoing titles that calmed many a gamer during the first year of the Covid-19 pandemic.
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